Willy Decarpentrie - 2019


(514) 714-8435



The Forge Arena is a 5vs5 Competitive First Person Shooter on PC.

     Our competitive game mode features a two phase round where both teams compete to gather points by completing certain objectives.

     In the first phase, the objective is to capture the orb which sits in the middle of the arena.

     The focus shifts during the second phase when the team who captured the previous objective becomes the aggressors in a typical bomb site scenario.


As weapon designer I'm in charge of the creation of the different weapons available in the game. This include the modeling, UV mapping and texturing. I'm also in charge of the creation of all the different skins of each weapons.


Each weapon got several different skins


The FLOAT SYSTEM allows each weapon skin to get a random level of dirtiness. Each skin is virtually unique considering the high number of different values available.

Quick preview of the FloatSystem material using UNREAL ENGINE 4.19

870 ShotGun - Skin Hornet - DirtValue = 0f

870 ShotGun - Skin Hornet - DirtValue = 1f